Commit message (Collapse) | Author | Age | |
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* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
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* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 |
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* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
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* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
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* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
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* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
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* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| | | | | Created by the first window, includes simplified refresh/render for single control point | ||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |