Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 | |
| | | | | something | |||
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 | |
| | | | | Created by the first window, includes simplified refresh/render for single control point | |||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 | |