| Commit message (Expand) | Author | Age |
... | |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Extract SDL_Application helper into libilt | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Save window size as a member variable | Dan Goodliffe | 2022-10-31 |
* | Setting texture unit when binding UI components | Dan Goodliffe | 2022-10-30 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | EditNetworkOf constructor may have single param, should be explicit | Dan Goodliffe | 2022-10-28 |
* | Add explicit constructor to Mode to initialise target | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Remove unnecessary destructor | Dan Goodliffe | 2022-10-15 |
* | Sequence straights chained together makes no sense | Dan Goodliffe | 2022-10-15 |
* | Builders manage a collection of candidate links rendered by the base builder | Dan Goodliffe | 2022-10-14 |
* | Scoped Builder::Ptr | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
* | Use mode helper in main window toolbar | Dan Goodliffe | 2022-10-08 |
* | Add toolber mode switching helper | Dan Goodliffe | 2022-10-08 |
* | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
* | Remove redundant null check | Dan Goodliffe | 2022-10-02 |
* | Use utf8_string_view for processing text to renderings | Dan Goodliffe | 2022-08-22 |
* | Fix string_view iteration | Dan Goodliffe | 2022-08-21 |
* | Fix shadowing | Dan Goodliffe | 2022-08-21 |
* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Display on what/where we clicked in the main window | Dan Goodliffe | 2022-01-03 |
* | Add transform_array | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |