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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Commit message (
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Author
Age
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Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
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Remove more use of legacy types from camera controller
Dan Goodliffe
2024-01-01
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Support for tessellation shaders
Dan Goodliffe
2023-05-09
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Fix wrap/clamp settings on icon textures
Dan Goodliffe
2023-01-12
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Add light stage to renderable objects
Dan Goodliffe
2022-11-23
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
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Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
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Don't render zero directional light
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
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Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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