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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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*
Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
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Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
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Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
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Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
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Translate mouse motion y axis
Dan Goodliffe
2022-10-03
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Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Remove redundant null check
Dan Goodliffe
2022-10-02
*
Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
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Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
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Beginnings of network editor
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
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Add transform_array
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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