index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ui
Commit message (
Expand
)
Author
Age
*
Remove redundant null check
Dan Goodliffe
2022-10-02
*
Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
*
Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13