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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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...
*
Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
*
Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
*
Save window size as a member variable
Dan Goodliffe
2022-10-31
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Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
*
Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
*
Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
*
Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
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GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
*
Translate mouse motion y axis
Dan Goodliffe
2022-10-03
*
Add WorldOverlay concept
Dan Goodliffe
2022-10-02
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
*
Remove redundant null check
Dan Goodliffe
2022-10-02
*
Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
*
Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
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