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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Add light stage to renderable objects
Dan Goodliffe
2022-11-23
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
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Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
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Don't render zero directional light
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
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Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
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Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
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Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
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Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
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Translate mouse motion y axis
Dan Goodliffe
2022-10-03
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Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Remove redundant null check
Dan Goodliffe
2022-10-02
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Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
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Fix string_view iteration
Dan Goodliffe
2022-08-21
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Fix shadowing
Dan Goodliffe
2022-08-21
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Beginnings of network editor
Dan Goodliffe
2022-01-18
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We know the last param is distance now
Dan Goodliffe
2022-01-16
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Fix up includes
Dan Goodliffe
2022-01-13
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Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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