index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ui
Commit message (
Expand
)
Author
Age
*
Remove the static font cache
Dan Goodliffe
2024-01-26
*
Always set pixel unpack alignment before generating font texture content
Dan Goodliffe
2024-01-26
*
Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
*
Remove PositionxD from Network editors
Dan Goodliffe
2024-01-07
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types from camera controller
Dan Goodliffe
2024-01-01
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
|
/
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Support for tessellation shaders
Dan Goodliffe
2023-05-09
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Fix wrap/clamp settings on icon textures
Dan Goodliffe
2023-01-12
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
*
Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
*
Split SceneProvider out
Dan Goodliffe
2022-11-27
*
SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
*
Add light stage to renderable objects
Dan Goodliffe
2022-11-23
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
*
Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
*
Don't render zero directional light
Dan Goodliffe
2022-11-23
*
Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
*
Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
*
Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Refactor shading output components
Dan Goodliffe
2022-11-14
*
Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
*
Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
*
Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Tidied Scene Renderer
Dan Goodliffe
2022-11-01
[next]