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Commit message (Expand)AuthorAge
* Remove initialisation order debugDan Goodliffe2024-06-16
* Move main application loop into the libraryDan Goodliffe2024-06-15
* First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Render text in N draw callsDan Goodliffe2024-01-27
* Remove the generic cache completelyDan Goodliffe2024-01-26
* Remove the static font cacheDan Goodliffe2024-01-26
* Always set pixel unpack alignment before generating font texture contentDan Goodliffe2024-01-26
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
* Remove PositionxD from Network editorsDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Remove more use of legacy types and unnecessary pointers from selectable inte...Dan Goodliffe2024-01-01
* Remove more use of legacy types from camera controllerDan Goodliffe2024-01-01
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| * Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-03
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Support for tessellation shadersDan Goodliffe2023-05-09
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Fix wrap/clamp settings on icon texturesDan Goodliffe2023-01-12
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Manual Camera Controller should not refer to current propertiesDan Goodliffe2022-12-16
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Check error state during setup, set OpenGL version to 3.3 coreDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
* Add light stage to renderable objectsDan Goodliffe2022-11-23
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Support setting a viewPort uniform for those shaders which need itDan Goodliffe2022-11-23
* Rename setView to setViewProjection to avoid ambiguityDan Goodliffe2022-11-23
* Don't render zero directional lightDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19