| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
| * | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
| * | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
| * | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 |
| * | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
| * | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
| * | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
| * | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
| * | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
