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| | interface | 
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| | | Conflicts fix, compiles, some test failures remain.
Trees not added, possibility of OM invalid handle assertion failures,
normals broken due to integer overflow in Newell's method. | 
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| | | Mostly a case of changing far too many magic numbers, something else to
fix I guess. I probably missed something. Also there's some hackery when
loading 3D models, which are still assumed to be in metres. | 
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| | | sufficient from gladLoadGL | 
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| | sufficient from gladLoadGL | 
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| | Half of them acquired a .cpp part anyway | 
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| | Lots of hard coding, buggy in places, far from great, but the basics
work. | 
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| | Updates all shaders to 330 core too. | 
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| | SceneShader and Camera are part of SceneRenderer | 
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| | Needs a tidy-up | 
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| | Tidy-up required. | 
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