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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
root
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ui
/
window.h
Commit message (
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)
Author
Age
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13