| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
| * | Pass flags to Window constructor | Dan Goodliffe | 2022-11-14 |
| * | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
| * | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
| * | Save window size as a member variable | Dan Goodliffe | 2022-10-31 |
| * | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
| * | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
| * | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
| * | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
| * | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
| * | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
