summaryrefslogtreecommitdiff
path: root/ui/window.cpp
Commit message (Collapse)AuthorAge
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
|
* Pass flags to Window constructorDan Goodliffe2022-11-14
|
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
|
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Save window size as a member variableDan Goodliffe2022-10-31
|
* Translate mouse motion y axisDan Goodliffe2022-10-03
|
* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
|
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
|
* First iteration with font/text supportDan Goodliffe2022-01-01
|
* Initial commit with some basic UIDan Goodliffe2021-12-22
|
* Window handles UIComponent renderingDan Goodliffe2021-12-18
|
* Push uiShader into the window classDan Goodliffe2021-12-18
|
* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13