| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Tidy thirdparty jam, use -isystem for thirdparty includes | Dan Goodliffe | 9 days |
| | | | | | Removes the need to disable warnings for imgui includes. | ||
| * | Create Windows with a size object | Dan Goodliffe | 2025-04-08 |
| | | | | | Not individual width/height parameters. | ||
| * | More uniform/flexible window constructors | Dan Goodliffe | 2025-04-07 |
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| * | Integrate ImGUI main calls | Dan Goodliffe | 2024-06-16 |
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| * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
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| * | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
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| * | Don't request a specific OpenGL version, just check we get something ↵ | Dan Goodliffe | 2023-11-07 |
| | | | | | sufficient from gladLoadGL | ||
| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
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| * | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
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| * | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
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| * | Pass flags to Window constructor | Dan Goodliffe | 2022-11-14 |
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| * | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
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| * | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
| | | | | | Tidy-up required. | ||
| * | Save window size as a member variable | Dan Goodliffe | 2022-10-31 |
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| * | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
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| * | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
| | | | | | Allows rendering in the world view objects which are not (yet?) part of that world | ||
| * | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
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| * | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
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| * | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
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| * | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
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| * | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
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| * | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
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| * | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| | | | | | Created by the first window, includes simplified refresh/render for single control point | ||
| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
