| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
| * | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
| * | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
| * | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
| * | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
| * | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
| * | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
