| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 |
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| * | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
| * | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | | Each thing can own/share a font rendering itself | ||
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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| * | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
