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path: root/ui/text.cpp
Commit message (Collapse)AuthorAge
* Render text in N draw callsDan Goodliffe2024-01-27
| | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc
* Remove the generic cache completelyDan Goodliffe2024-01-26
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* Remove the static font cacheDan Goodliffe2024-01-26
| | | | Each thing can own/share a font rendering itself
* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Setting texture unit when binding UI componentsDan Goodliffe2022-10-30
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* Use Cache system to persist font rendering for TextDan Goodliffe2022-01-02
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* First iteration with font/text supportDan Goodliffe2022-01-01