Commit message (Collapse) | Author | Age | |
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* | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 |
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* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
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* | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | Each thing can own/share a font rendering itself | ||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Setting texture unit when binding UI components | Dan Goodliffe | 2022-10-30 |
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* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |