| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
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| * | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
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| * | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
| | | | | | SceneShader and Camera are part of SceneRenderer | ||
| * | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |
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| * | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | | Needs a tidy-up | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
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| * | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
| Tidy-up required. | |||
