Commit message (Collapse) | Author | Age | |
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* | Don't render zero directional light | Dan Goodliffe | 2022-11-23 |
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* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
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* | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
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* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
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* | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
| | | | | SceneShader and Camera are part of SceneRenderer | ||
* | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |
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* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
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* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
Tidy-up required. |