| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
| * | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
| * | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
| * | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
| * | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |
| * | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
| * | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| * | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
| * | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
