Commit message (Collapse) | Author | Age | |
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* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
| | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
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* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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* | Manual Camera Controller should not refer to current properties | Dan Goodliffe | 2022-12-16 |
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* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |