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path: root/ui/manualCameraController.cpp
Commit message (Collapse)AuthorAge
* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
| | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
* Remove more use of legacy types from camera controllerDan Goodliffe2024-01-01
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* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
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* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* Manual Camera Controller should not refer to current propertiesDan Goodliffe2022-12-16
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* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Initial commit with some basic UIDan Goodliffe2021-12-22
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* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13