summaryrefslogtreecommitdiff
path: root/ui/gameMainWindow.h
Commit message (Collapse)AuthorAge
* Add rendering support for point lightsDan Goodliffe2022-11-23
|
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
|
* Refactor shading output componentsDan Goodliffe2022-11-14
| | | | SceneShader and Camera are part of SceneRenderer
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
|
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Make Window shader available to clientsDan Goodliffe2022-10-02
|
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Window handles UIComponent renderingDan Goodliffe2021-12-18
|
* Push uiShader into the window classDan Goodliffe2021-12-18
|
* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13