| Commit message (Expand) | Author | Age |
* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | Add light stage to renderable objects | Dan Goodliffe | 2022-11-23 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
* | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
* | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |
* | Pass flags to Window constructor | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
* | Use mode helper in main window toolbar | Dan Goodliffe | 2022-10-08 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Fix up includes | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Display on what/where we clicked in the main window | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |