summaryrefslogtreecommitdiff
path: root/ui/gameMainWindow.cpp
Commit message (Collapse)AuthorAge
* Save size of output in SceneRender and set viewport accordinglyDan Goodliffe2022-11-18
|
* Refactor shading output componentsDan Goodliffe2022-11-14
| | | | SceneShader and Camera are part of SceneRenderer
* Pass the output framebuffer id to scene rendererDan Goodliffe2022-11-14
|
* Pass flags to Window constructorDan Goodliffe2022-11-14
|
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
|
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Initial commit of a basic working network editorDan Goodliffe2022-10-08
|
* Use mode helper in main window toolbarDan Goodliffe2022-10-08
|
* Make Window shader available to clientsDan Goodliffe2022-10-02
|
* Beginnings of network editorDan Goodliffe2022-01-18
| | | | Pushes gameMainSelector clicks/moves into a different target
* We know the last param is distance nowDan Goodliffe2022-01-16
|
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
|
* Fix up includesDan Goodliffe2022-01-13
|
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
|
* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
| | | | Just debug for now... never likely to last
* Encapsulate RayDan Goodliffe2022-01-02
|
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
|
* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Initial commit with some basic UIDan Goodliffe2021-12-22
|
* Window handles UIComponent renderingDan Goodliffe2021-12-18
|
* Push uiShader into the window classDan Goodliffe2021-12-18
|
* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13