summaryrefslogtreecommitdiff
path: root/ui/gameMainWindow.cpp
Commit message (Collapse)AuthorAge
* We know the last param is distance nowDan Goodliffe2022-01-16
|
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
|
* Fix up includesDan Goodliffe2022-01-13
|
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
|
* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
| | | | Just debug for now... never likely to last
* Encapsulate RayDan Goodliffe2022-01-02
|
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
|
* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Initial commit with some basic UIDan Goodliffe2021-12-22
|
* Window handles UIComponent renderingDan Goodliffe2021-12-18
|
* Push uiShader into the window classDan Goodliffe2021-12-18
|
* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13