Commit message (Collapse) | Author | Age | |
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* | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | Each thing can own/share a font rendering itself | ||
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
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* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
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* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
Pushes gameMainSelector clicks/moves into a different target |