Commit message (Collapse) | Author | Age | |
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* | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 |
| | | | | interface | ||
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
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* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
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* | Remove redundant null check | Dan Goodliffe | 2022-10-02 |
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* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
Pushes gameMainSelector clicks/moves into a different target |