| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
| | | |||
| * | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 |
| | | | | | interface | ||
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| | | |||
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| | | |||
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| | | |||
| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
| | | |||
| * | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
| | | |||
| * | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
| | | |||
| * | Remove redundant null check | Dan Goodliffe | 2022-10-02 |
| | | |||
| * | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
| Pushes gameMainSelector clicks/moves into a different target | |||
