| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Invert how shared/unique is specified for Collection | Dan Goodliffe | 2025-03-22 |
| | | | | | Template param is a pointer now, typedefs added for ease. | ||
| * | Pass frustum into render functions | Dan Goodliffe | 2025-03-07 |
| | | | | | Support for culling objects outside the view frustum | ||
| * | Set terrain heights when creating new network links | Dan Goodliffe | 2024-12-22 |
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| * | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | | Each thing can own/share a font rendering itself | ||
| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | EditNetworkOf constructor may have single param, should be explicit | Dan Goodliffe | 2022-10-28 |
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| * | Remove unnecessary destructor | Dan Goodliffe | 2022-10-15 |
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| * | Builders manage a collection of candidate links rendered by the base builder | Dan Goodliffe | 2022-10-14 |
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| * | Scoped Builder::Ptr | Dan Goodliffe | 2022-10-13 |
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| * | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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| * | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
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| * | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
| Pushes gameMainSelector clicks/moves into a different target | |||
