Commit message (Collapse) | Author | Age | |
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* | Set terrain heights when creating new network linksterrain-for-networks | Dan Goodliffe | 12 hours |
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* | Remove the static font cache | Dan Goodliffe | 2024-01-26 |
| | | | | Each thing can own/share a font rendering itself | ||
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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* | Remove unnecessary destructor | Dan Goodliffe | 2022-10-15 |
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* | Builders manage a collection of candidate links rendered by the base builder | Dan Goodliffe | 2022-10-14 |
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* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
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* | Beginnings of network editor | Dan Goodliffe | 2022-01-18 |
Pushes gameMainSelector clicks/moves into a different target |