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path: root/ui/editNetwork.cpp
Commit message (Collapse)AuthorAge
* Set terrain heights when creating new network linksterrain-for-networksDan Goodliffe12 hours
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* Remove the static font cacheDan Goodliffe2024-01-26
| | | | Each thing can own/share a font rendering itself
* Template Ray on position typeDan Goodliffe2024-01-07
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Remove unnecessary destructorDan Goodliffe2022-10-15
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* Builders manage a collection of candidate links rendered by the base builderDan Goodliffe2022-10-14
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Initial commit of a basic working network editorDan Goodliffe2022-10-08
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* Beginnings of network editorDan Goodliffe2022-01-18
Pushes gameMainSelector clicks/moves into a different target