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| | render a RailVehicle instance | 
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| | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects | 
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| | Requires temporary change to the fragment shader to hardcode some visible colour to the model | 
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| | Includes a templated subclass to allow size to be specified in a test fixture | 
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| | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | 
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| | Fixes issue where directional light prevented pointlights from working | 
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| | Generated when the directional light is specified in the environment call, passed to the directional
light shader pass to conditionally illuminate each pixel. | 
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| | Avoids potential performance error capture memory mapping a busy miptree BO | 
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| | For our own sanity :) | 
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| | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data. | 
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