Commit message (Collapse) | Author | Age | |
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* | Fix up perf tests in light of window management changes | Dan Goodliffe | 2024-07-05 |
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* | Re-add testHelpers.h | Dan Goodliffe | 2024-07-02 |
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* | Psycho-rebased branch imgui on top of main | Dan Goodliffe | 2024-07-02 |
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| * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
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* | | Add an InstanceVertices partition perf test | Dan Goodliffe | 2024-06-30 |
| | | | | | | | | | | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate. | ||
* | | Fix run rules for perfs | Dan Goodliffe | 2024-06-30 |
| | | | | | | | | Apparently Google benchmark doesn't like -- stuff syntax now | ||
* | | Maintain a reverse index in instance vertices | Dan Goodliffe | 2024-06-30 |
| | | | | | | | | Removes need to search unused and/or index when moving/adding things | ||
* | | Implement partition on InstanceVertices | Dan Goodliffe | 2024-06-29 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
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* | Replace messy uasprintf with std::format | Dan Goodliffe | 2024-06-04 |
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* | Fix setting of pedantic warnings | Dan Goodliffe | 2024-06-01 |
| | | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC. | ||
* | Surface asset test doesn't need render dump | Dan Goodliffe | 2024-05-27 |
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* | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
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* | Define some initial surface types | Dan Goodliffe | 2024-04-18 |
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* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
| | | | | Shares the geo data instance, and still has the same implementation at this stage. | ||
* | Remove wireframe mode from test renders | Dan Goodliffe | 2024-04-04 |
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* | Tests for triangle helpers | Dan Goodliffe | 2024-04-02 |
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* | Handle and test concave surface boundaries | Dan Goodliffe | 2024-03-23 |
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* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
| | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy() | ||
* | Add deformation test case with lower spec | Dan Goodliffe | 2024-03-09 |
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* | Add timeout to deformation unit test | Dan Goodliffe | 2024-03-09 |
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* | Rewrite most of setHeights | Dan Goodliffe | 2024-03-08 |
| | | | | | Accounts for sensible corners and fixes quite a few bugs and edge cases... introduces a few more, is still a bit glitchy in places | ||
* | Rework stream support to work with any collection | Dan Goodliffe | 2024-03-08 |
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* | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 |
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* | Add helper for loading fixtures for data tests from fixture JSON | Dan Goodliffe | 2024-02-26 |
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* | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 |
| | | | | Easily test multiple deformations and view them from different angles | ||
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| | | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember... | ||
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
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| * | Add stripiter | Dan Goodliffe | 2024-02-12 |
| | | | | | | | | | | A generic iterator wrapper returning a tuple of 3 references to the original values, as processed in the fashion of an OpenGL triangle strip. | ||
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
|/ | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | ||
* | Map buffers RO if const operations, upgrade to RW as required | Dan Goodliffe | 2024-02-02 |
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* | Don't keep a span, create as needed | Dan Goodliffe | 2024-02-02 |
| | | | | | Removes the error prone issue where data/size get out of sync. Fixes overflow issues leading to memory corruption of GPU data. | ||
* | Fix warnings in test-glContainer | Dan Goodliffe | 2024-02-02 |
| | | | | Also updates static asserts to requirements | ||
* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
* | Support constructing a glContainer from a collection of the same type | Dan Goodliffe | 2024-01-27 |
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* | Add text to framebuffer rendering test | Dan Goodliffe | 2024-01-27 |
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* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
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* | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 |
| | | | | Adds some rails to the basic test highlighting broken shadows | ||
* | Fix includes in test glCtxtBhvr | Dan Goodliffe | 2024-01-21 |
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* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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* | Add mail rail network to render test, include curves | Dan Goodliffe | 2024-01-20 |
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* | Add rail network render test | Dan Goodliffe | 2024-01-19 |
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* | Add glContainer::at override to update a single item | Dan Goodliffe | 2024-01-13 |
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* | Use std::span for iterator/data pointer in glContainer | Dan Goodliffe | 2024-01-13 |
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* | Add old street lamp model | Dan Goodliffe | 2024-01-13 |
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* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
| | | | | Still invokes non-instanced point light shader | ||
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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