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* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
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* Add rendering support for point lightsDan Goodliffe2022-11-23
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* Separate out the illumation of the sceneDan Goodliffe2022-11-23
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* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19
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* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
| | | | For our own sanity :)
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
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* Add a basic if clunky render testDan Goodliffe2022-11-14
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
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* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
| | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data.
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
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* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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* Don't invoke CHECK parameters multiple timesDan Goodliffe2022-01-07
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* Use a test fixture suite over repeated fixture caseDan Goodliffe2022-01-03
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* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
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* More complete and tested stream output supportDan Goodliffe2022-01-03
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* Encapsulate RayDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Refactor wrapped_ptr to include destory function as template param, and ↵Dan Goodliffe2021-12-04
| | | | possibly constructor function
* Fix up lots of static analyzer warningsDan Goodliffe2021-11-27
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Implement writing shared objects with @idDan Goodliffe2021-11-07
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* Update tests to coverage encoding stringsDan Goodliffe2021-11-07
| | | | Fixes char (byte) type lookup.
* Initial commit where writing objects back out to JSONDan Goodliffe2021-11-07
| | | | It's not perfect, writes explicit nulls, doesn't do shared @id
* Fixup clang, cppcheck and iwyu warningsDan Goodliffe2021-11-07
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* Error on bad cast of referenced objectDan Goodliffe2021-11-07
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* Name, rather than number, shared_ptr testsDan Goodliffe2021-11-07
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* Test case for named type not existingDan Goodliffe2021-11-07
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* Standard wrapper in failure casesDan Goodliffe2021-11-07
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* Error on bad cast of named typeDan Goodliffe2021-11-07
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* Common implementation for shared and unique pointersDan Goodliffe2021-11-07
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* Lots of test cases, few minor fixesDan Goodliffe2021-11-07
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* Fix the fact I've been spelling persistence wrong this whole timeDan Goodliffe2021-11-07
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* Implement shared_ptr supportDan Goodliffe2021-11-07
| | | | Uses somewhat dirty global map for keeping shared_ptr objects by key, needs fix
* Automatic type registrationDan Goodliffe2021-11-07
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* Support chaining persist calls for subclassesDan Goodliffe2021-11-07
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* Erring toward complete JSON loaderDan Goodliffe2021-11-07
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* Remove spare semi colonsDan Goodliffe2021-11-07
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