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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add lights resource set and test scene
Dan Goodliffe
2024-01-09
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Integer support in persistence
Dan Goodliffe
2024-01-09
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Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
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Remove Position3D from tests
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Templatise functions in maths.h using PositionND
Dan Goodliffe
2023-12-29
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Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
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Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
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Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
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Integer camera
Dan Goodliffe
2023-12-11
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Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
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Render test using loaded terrain
Dan Goodliffe
2023-12-03
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Test case for finding ray entry points
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Model positions as integers
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
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More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Reformat test source
Dan Goodliffe
2023-11-04
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Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
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Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
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Implement terrain intersect ray
Dan Goodliffe
2023-11-03
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Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
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Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
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Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Add the pack container
Dan Goodliffe
2023-05-01
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Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
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