Commit message (Collapse) | Author | Age | |
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* | Move json persistance into lib | Dan Goodliffe | 2021-11-07 |
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* | Second swing persistance | Dan Goodliffe | 2021-11-07 |
| | | | | Mostly functional JSON deserialising for most types. | ||
* | Initial commit of basis persistence | Dan Goodliffe | 2021-11-07 |
| | | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements. | ||
* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Simplified TestLink extending LinkStraight | Dan Goodliffe | 2021-03-13 |
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* | More complete tests for route finding | Dan Goodliffe | 2021-03-13 |
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* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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* | Fix paths in test cases | Dan Goodliffe | 2021-03-09 |
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* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
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* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
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* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
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* | Calculate the radius to join to point+direction vector pairs | Dan Goodliffe | 2021-02-27 |
| | | | | | This uses a mental formula that was derived using symbolabs.com, it works but there just has to be simpler form of it! | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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* | fix.arc | Dan Goodliffe | 2021-02-21 |
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* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
| | | | | Don't invoke GL parts from test code | ||
* | Pass linters | Dan Goodliffe | 2021-02-20 |
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* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
| | | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. | ||
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
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* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
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* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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* | Add test-maths | Dan Goodliffe | 2021-02-14 |
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* | Add missing virtual destructor in test base class | Dan Goodliffe | 2021-02-07 |
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* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |