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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Add the pack container
Dan Goodliffe
2023-05-01
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Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
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glContainer should at least double in capacity as required
Dan Goodliffe
2023-05-01
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Extend glContainer with most of the interface expected of an STL container
Dan Goodliffe
2023-05-01
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Initial commit of glContainer
Dan Goodliffe
2023-04-30
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
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Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
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Fix the instancing maintenance
Dan Goodliffe
2023-04-22
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Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
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Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
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New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
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Add timeouts to asset factory tests
Dan Goodliffe
2023-04-07
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Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
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Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
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Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
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Add postLoad support to persistence
Dan Goodliffe
2023-03-14
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Initial version of texture packer
Dan Goodliffe
2023-03-11
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Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
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Add a generic persistence perf test
Dan Goodliffe
2023-03-05
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Move persistence test objects to test library
Dan Goodliffe
2023-03-05
*
Unify asset factory perf tests as it's now a combined load/create operation
Dan Goodliffe
2023-03-05
*
Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Add ParseBase
Dan Goodliffe
2023-03-02
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
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Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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