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* Pass lintersDan Goodliffe2021-02-20
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* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
| | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
* Broken down Brush47Dan Goodliffe2021-02-14
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* Code tidy-upDan Goodliffe2021-02-14
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* Add our first vehicleDan Goodliffe2021-02-14
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* Add vector pitchDan Goodliffe2021-02-14
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* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
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* Add test-mathsDan Goodliffe2021-02-14
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* Add missing virtual destructor in test base classDan Goodliffe2021-02-07
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Add some tests over collectionDan Goodliffe2021-02-04