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* Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* Fix calculating extentsDan Goodliffe2023-11-05
* Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* More tests can just use the global fixed dataDan Goodliffe2023-11-04
* Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* Reformat test sourceDan Goodliffe2023-11-04
* Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
* Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
* Implement terrain intersect rayDan Goodliffe2023-11-03
* Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
* Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
* Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
* Make PointFace harder to misuseDan Goodliffe2023-10-31
* Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
* Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
* Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
* Initial commit of findPoint on terrainDan Goodliffe2023-10-29
* Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Add the pack containerDan Goodliffe2023-05-01
* Add missing test over iterator comparisonDan Goodliffe2023-05-01
* glContainer should at least double in capacity as requiredDan Goodliffe2023-05-01
* Extend glContainer with most of the interface expected of an STL containerDan Goodliffe2023-05-01
* Initial commit of glContainerDan Goodliffe2023-04-30
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Don't fill the instances unused vector unnecessarilyDan Goodliffe2023-04-22
* Test instancing automatic unmap when count is called, add some nodiscardDan Goodliffe2023-04-22
* Fix the instancing maintenanceDan Goodliffe2023-04-22
* Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Drop performance debug to warning and stop disabling error checking for textu...Dan Goodliffe2023-04-19
* First cut of instance vertices and proxyDan Goodliffe2023-04-17
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Use asset factory models in test-renderDan Goodliffe2023-04-14
* Adjust test render view to get a closer view of our treeDan Goodliffe2023-04-14
* Current thread partakes in work effort while waitingDan Goodliffe2023-04-14
* Simplify doWork, add tests for various interface usesDan Goodliffe2023-04-14
* New WorkItem/job/promise/future based interfaceDan Goodliffe2023-04-14
* Global worker instanceDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Extend timeout... this can be a bit slow nowDan Goodliffe2023-04-14
* First cut loading assets using assimpDan Goodliffe2023-04-10
* test-assetFactory depends on all resource filesDan Goodliffe2023-04-10