Commit message (Collapse) | Author | Age | |
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* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
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* | Render text in N draw calls | Dan Goodliffe | 2024-01-27 |
| | | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc | ||
* | Add text to framebuffer rendering test | Dan Goodliffe | 2024-01-27 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
| | | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data. | ||
* | More complete and tested stream output support | Dan Goodliffe | 2022-01-03 |
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* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |