Commit message (Collapse) | Author | Age | |
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* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
| | | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | ||
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
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* | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
| | | | | Fixes issue where directional light prevented pointlights from working | ||
* | Move test render helpers into a new test library | Dan Goodliffe | 2022-12-29 |
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* | Render some train bodies to test shadowing | Dan Goodliffe | 2022-12-28 |
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* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
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* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
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* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| | | | | | Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel. | ||
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
| | | | | Avoids potential performance error capture memory mapping a busy miptree BO | ||
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
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* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
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* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
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* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
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* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
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* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
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* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
| | | | | For our own sanity :) | ||
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
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* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |