Commit message (Collapse) | Author | Age | |
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* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
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* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
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* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
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* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
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* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
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* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
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* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
| | | | | For our own sanity :) | ||
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
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* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |