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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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test
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test-render.cpp
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Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
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Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel.
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Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
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Avoids potential performance error capture memory mapping a busy miptree BO
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Add GL_DEBUG_OUTPUT with boost test error handling to test-render context
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
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Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
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For our own sanity :)
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Add a basic if clunky render test
Dan Goodliffe
2022-11-14