Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| | | | | | Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel. | ||
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
| | | | | Avoids potential performance error capture memory mapping a busy miptree BO | ||
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
| | |||
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
| | |||
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
| | |||
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
| | |||
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
| | |||
* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
| | |||
* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
| | | | | For our own sanity :) | ||
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
| | |||
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |