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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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test
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test-render.cpp
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Author
Age
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Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
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test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
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Add basic environment object
Dan Goodliffe
2024-09-20
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Add a tree to the test render scene
Dan Goodliffe
2024-08-10
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Split water from terrain
Dan Goodliffe
2024-04-06
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Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
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Add mail rail network to render test, include curves
Dan Goodliffe
2024-01-20
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Add rail network render test
Dan Goodliffe
2024-01-19
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
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Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
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Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
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Integer camera
Dan Goodliffe
2023-12-11
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Render test using loaded terrain
Dan Goodliffe
2023-12-03
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Reformat test source
Dan Goodliffe
2023-11-04
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
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Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
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Add GL_DEBUG_OUTPUT with boost test error handling to test-render context
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
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Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Add a basic if clunky render test
Dan Goodliffe
2022-11-14