index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
/
test-render.cpp
Commit message (
Expand
)
Author
Age
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
*
Integer camera
Dan Goodliffe
2023-12-11
*
Render test using loaded terrain
Dan Goodliffe
2023-12-03
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
\
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Reformat test source
Dan Goodliffe
2023-11-04
|
/
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
*
Use asset factory models in test-render
Dan Goodliffe
2023-04-14
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
*
Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
*
Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
*
Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
*
Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
*
Add GL_DEBUG_OUTPUT with boost test error handling to test-render context
Dan Goodliffe
2022-12-03
*
Split SceneProvider out
Dan Goodliffe
2022-11-27
*
SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
*
Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
*
Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Add a basic if clunky render test
Dan Goodliffe
2022-11-14