| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
| * | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| * | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
| * | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
| * | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
| * | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
| * | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
| * | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
| * | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
| * | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
| * | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
| * | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |
